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Assetto Corsa Competizione (ACC) setups

Developer: Kunos SimulazioniCircuitReleasedSetups importable by file

Learn how to dial in your car in Assetto Corsa Competizione: what every setup parameter does, what changes when you raise or lower it, and where ACC stores its setups. All reconstructed 1:1 against the real in-game editor, so you stop copying setups you don't understand.

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Files

Where setups are stored

ACC stores setups as .json files in Documents/Assetto Corsa Competizione/Setups/<car>/<track>. You can drop the setup there to import it in-game.

Glossary

What each parameter does

The 39 settings you can tune in ACC, with what each one does and the effect of raising or lowering it.

Ranges flagged as estimated are inferred from the car's physics when the editor doesn't show the slider limit; the rest come from verified in-game captures.

  • Front tyre pressure

    Range: 20.3 – 35 psi

    Cold pressure you set on the front tyre. In ACC (Pirelli) the optimal HOT window for GT3 is around 26.0-27.0 psi; you start lower cold to reach it once rolling. The dry slider minimum is 20.3 psi (official v1.0.8 changelog).

    If you increase
    Sharper response but less contact patch and more heat; too high and the tyre balloons and slides.
    If you decrease
    More contact patch and mechanical grip, but vaguer response and risk of overheating from flex.
  • Rear tyre pressure

    Range: 20.5 – 35 psi

    Same as front but on the rear axle: affects traction and rear stability. Same hot window ~26-27 psi.

    If you increase
    Twitchier rear with less grip; can step out on power.
    If you decrease
    More traction and rear stability, until pressure drops so low it overheats.
  • Front camber

    Range: -4.5 – -1 °Estimated range

    Wheel lean seen from the front. More negative = more cornering grip, less under braking/straights.

    If you increase
    Toward 0 (less negative) improves braking and even wear, but lowers grip while loaded.
    If you decrease
    More negative gives more lateral grip in corners, costing braking and inner-edge temps.
  • Rear camber

    Range: -4 – -0.5 °Estimated range

    Rear axle camber: controls how much lateral grip the rear has in corners.

    If you increase
    Toward 0 improves straight-line traction but the rear grips less laterally.
    If you decrease
    More negative stabilises the rear when loaded, costing some pure traction.
  • Front toe

    Range: -0.4 – 0.2 °Estimated range

    Where the wheels point seen from above. Negative (toe-out) = sharper turn-in.

    If you increase
    Toward toe-in (positive) adds straight-line stability but lazier turn-in.
    If you decrease
    More toe-out sharpens entry, with a bit more nervousness and wear.
  • Rear toe

    Range: -0.1 – 0.5 °Estimated range

    Rear axle toe. More toe-in (positive) = more rear stability.

    If you increase
    More toe-in greatly stabilises the rear on power, costing a touch of top speed.
    If you decrease
    Less toe-in frees the rear for more rotation, but less stability.
  • Caster

    Range: 5 – 16 °Estimated range

    Tilt of the steering axis seen from the side. More caster = stronger steering self-centring, more dynamic camber when turning (better cornering grip) and heavier steering.

    If you increase
    More caster improves straight-line stability and loaded grip, but heavies the steering and loads the front under braking.
    If you decrease
    Less caster lightens the steering and reduces self-centring, costing some stability and dynamic camber.
  • Steering ratio

    Range: 10 – 18Estimated range

    How many degrees of road wheel you get per degree of steering wheel. Higher = the wheel turns more for the same input (quicker, more direct steering).

    If you increase
    More direct, reactive steering in tight corners, but twitchier at high speed.
    If you decrease
    Calmer, more precise steering at high speed, but you turn the wheel more in hairpins.
  • Front anti-roll bar

    Range: 0 – 10Estimated range

    How much the front axle resists roll. Stiffer = less relative front grip.

    If you increase
    Stiffer front = more understeer (front slides first). Useful if the rear is loose.
    If you decrease
    Softer front = more front grip and rotation; fixes understeer.
  • Rear anti-roll bar

    Range: 0 – 10Estimated range

    Rear axle roll resistance. Stiffer = sharper rear and less rear grip.

    If you increase
    Stiffer rear = more rotation/oversteer; helps understeer but loosens the rear.
    If you decrease
    Softer rear = more traction and rear stability; fixes oversteer.
  • Front wheel rate

    Range: 100000 – 300000 N/mEstimated range

    Front spring stiffness (ACC shows it as 'wheel rate'). Stiffer = the body dives/squats less and response is sharper, at the cost of following the road less well.

    If you increase
    Stiffer front = a more stable, reactive platform, but less mechanical grip and more understeer over bumps.
    If you decrease
    Softer front = more mechanical grip and better over bumps, but more pitch and vaguer response.
  • Rear wheel rate

    Range: 80000 – 280000 N/mEstimated range

    Rear spring stiffness. With the front it sets the stiffness balance (hence under/oversteer) and how the aero platform works.

    If you increase
    Stiffer rear = more rotation and response, but less traction and a twitchier rear over bumps.
    If you decrease
    Softer rear = more traction and stability, but more pitch and the rear squats on power.
  • Front bump stop rate

    Range: 100 – 2500 NEstimated range

    Stiffness of the bump stop that catches the end of front suspension travel. Higher = a harder stop, so the car rebounds before bottoming out.

    If you increase
    Stiffer = protects the floor better, at the cost of a harsher hit when reaching the stop.
    If you decrease
    Softer = a smoother transition into the stop, but more risk of bottoming under high load.
  • Rear bump stop rate

    Range: 100 – 5000 NEstimated range

    Same as front but on the rear axle: stiffness of the stop at the end of travel.

    If you increase
    Stiffer = rear better protected from bottoming, with a sharper hit at the stop.
    If you decrease
    Softer = smoother transition, with more risk of bottoming at the rear.
  • Front bump stop range

    Range: 0 – 30 mmEstimated range

    How much free travel the front suspension has before it hits the bump stop. More range = the car can compress further before reaching the stop.

    If you increase
    More range = more usable travel (better over bumps/kerbs), but the floor can drop more and rub.
    If you decrease
    Less range = the suspension reaches the stop sooner, keeping the aero ride height more constant.
  • Rear bump stop range

    Range: 0 – 50 mmEstimated range

    Free travel of the rear suspension before the stop. Key for traction: too little and the rear hangs on the stop under power.

    If you increase
    More range = the rear can compress further (more traction and better over bumps), dropping the floor a bit.
    If you decrease
    Less range = a more constant rear ride height for the aero, but less travel to put power down.
  • Front ride height

    Range: 50 – 90 mmEstimated range

    Front floor-to-ground distance. Lower = more aero load and lower centre of gravity.

    If you increase
    Raising gives more travel for kerbs/bumps and less bottoming, costing some grip.
    If you decrease
    Lowering increases aero grip and response, but risks bottoming out and bouncing.
  • Rear ride height

    Range: 50 – 100 mmEstimated range

    Rear ride height. With the front it sets the 'rake' that loads the diffuser.

    If you increase
    Raising the rear adds rake: more aero load and rotation, until it gets unstable if overdone.
    If you decrease
    Lowering the rear stabilises the car at high speed, costing some rotation.
  • Front slow bump

    Range: 0 – 30Estimated range

    Front damper resistance to slow COMPRESSION (weight transfer under braking/turning). Controls how much the front dives.

    If you increase
    Higher = the front dives more slowly (firmer platform), but follows the road less well.
    If you decrease
    Lower = the front dives more freely (more mechanical grip), with more pitch.
  • Rear slow bump

    Range: 0 – 30Estimated range

    Rear damper resistance to slow compression. Affects how the rear squats on power.

    If you increase
    Higher = the rear squats more slowly (more reactive), with slightly less initial traction.
    If you decrease
    Lower = the rear squats more freely (more exit traction), with more movement.
  • Front fast bump

    Range: 0 – 30Estimated range

    Front damper resistance to FAST compressions (kerbs, bumps, joints). Controls the reaction to sharp impacts.

    If you increase
    Higher = firmer over kerbs, but the hit transmits more and it can skip.
    If you decrease
    Lower = absorbs kerbs and bumps better (more stable over them).
  • Rear fast bump

    Range: 0 – 30Estimated range

    Rear damper resistance to fast compressions. Key for rear stability over kerbs.

    If you increase
    Higher = firmer rear over kerbs, with more risk of it bouncing.
    If you decrease
    Lower = the rear absorbs kerbs better, keeping traction.
  • Front slow rebound

    Range: 0 – 30Estimated range

    Front damper resistance to slow EXTENSION (as the front rises again). Controls how the front rebounds after compressing.

    If you increase
    Higher = the front returns more slowly (holds load longer), but can stay 'hung'.
    If you decrease
    Lower = the front recovers faster (better over repeated bumps), with less rebound control.
  • Rear slow rebound

    Range: 0 – 30Estimated range

    Rear damper resistance to slow extension. Affects how the rear recovers ride height and how much load it holds.

    If you increase
    Higher = the rear returns more slowly (more stable), risking lost traction if it stays low.
    If you decrease
    Lower = the rear recovers faster (more traction over bumps), with more movement.
  • Front fast rebound

    Range: 0 – 30Estimated range

    Front damper resistance to FAST extension (coming off a kerb or bump). Controls how the wheel resettles after the impact.

    If you increase
    Higher = the wheel returns more controlled after the kerb, but can lift off the road.
    If you decrease
    Lower = the wheel regains contact faster after the impact (more grip over kerbs).
  • Rear fast rebound

    Range: 0 – 30Estimated range

    Rear damper resistance to fast extension. Key so the rear doesn't lift coming off kerbs.

    If you increase
    Higher = rear more controlled after the kerb, risking the wheel lifting.
    If you decrease
    Lower = the rear resettles faster (more traction over kerbs).
  • Rear wing

    Range: 0 – 12

    Rear wing angle: makes downforce at the rear. More wing = more grip, less top speed.

    If you increase
    More wing stabilises the rear in fast corners and braking, costing straight-line speed.
    If you decrease
    Less wing gives more top speed but the rear gets nervous at high speed.
  • Front splitter

    Range: 0 – 5Estimated range

    Front splitter position: regulates front downforce. Higher = more front load (shifts the aero balance forward).

    If you increase
    More splitter = more front aero grip (less high-speed understeer), costing a little top speed.
    If you decrease
    Less splitter = less front load (aero balance rearward), with a lighter front at speed.
  • Brake bias

    Range: 50 – 70 %

    Percentage of braking sent to the front axle. Higher = more front brake.

    If you increase
    More forward = more stable braking, but more risk of locking the fronts and understeering.
    If you decrease
    More rearward helps rotation on the brakes, with risk of locking the rear and instability.
  • Brake power

    Range: 80 – 100 %Estimated range

    Maximum brake pressure available at full pedal. Higher = more peak braking force (easier to lock).

    If you increase
    More power = shorter braking but easier to lock; demands more pedal feel.
    If you decrease
    Less power = harder to lock and more modulable, at the cost of slightly longer braking.
  • Front brake ducts

    Range: 0 – 6Estimated range

    How much air cools the front brakes. Higher = cooler brakes, but a bit more aero drag.

    If you increase
    More duct = cooler front brakes and tyres (better in long races/heat), costing a touch of top speed.
    If you decrease
    Less duct = hotter brakes (better in the cold or single laps) and a bit less drag.
  • Rear brake ducts

    Range: 0 – 6

    Same as front but on the rear axle: rear brake cooling (and, in turn, rear tyre temperature).

    If you increase
    More duct = cooler rear brakes and tyres; useful if the rear overheats in long stints.
    If you decrease
    Less duct = more rear heat (better in the cold), with a little less drag.
  • Front brake pad

    Range: 1 – 4

    Front brake pad compound (1-4). Each compound has different bite, temperature window and wear. Compound 2 is the GT3 all-round choice.

    If you increase
    Higher compounds change bite and fade resistance; some last longer but bite differently.
    If you decrease
    Lower compounds bite differently and have another temperature window; pick per race length.
  • Rear brake pad

    Range: 1 – 4

    Rear brake pad compound (1-4). Usually matched to the front; changing it shifts the effective bias and rear bite.

    If you increase
    Higher compounds change rear bite and fade resistance.
    If you decrease
    Lower compounds change the temperature window and rear bite.
  • Differential preload

    Range: 20 – 300 Nm

    How much the diff locks under gentle throttle changes. In ACC, high preload gives exit traction and stability but can oversteer under hard throttle; low preload frees rotation but can understeer on exit.

    If you increase
    More preload = more locking: better exit traction and stability, but too much tends to snap the rear loose under hard throttle.
    If you decrease
    Less preload frees rotation, but if it's too low the rear won't hook up and you get understeer on power-down.
  • Traction control (TC)

    Range: 1 – 8

    How much it cuts power to stop wheelspin on throttle. Higher = intervenes earlier. The in-game table runs 1 to 8.

    If you increase
    More TC = safer in the wet or low grip, but limits acceleration in the dry.
    If you decrease
    Less TC = more raw acceleration if you can modulate; more risk of the rear stepping out.
  • ABS

    Range: 1 – 12

    How much it prevents wheel lock under braking. Higher = more intervention. The in-game table runs 1 to 12.

    If you increase
    More ABS = safer braking and fewer flat-spots, especially in the wet; slightly longer braking.
    If you decrease
    Less ABS = shorter, more tactile braking, but more risk of locking up.
  • Engine map (ECU)

    Range: 1 – 8Estimated range

    Engine delivery map: changes the power curve, throttle response and fuel/temperatures. Higher isn't always 'more power'; each map targets a use (qualifying, race, fuel-save, rain).

    If you increase
    Changing up the map alters delivery (sometimes more aggressive, sometimes fuel-saving): test which gives the best feel and consumption.
    If you decrease
    Changing down the map usually softens delivery or saves fuel; useful in rain or long stints.
  • Traction Control 2 (TC2)

    Range: 0 – 11Estimated range

    A second traction control working alongside the main TC: TC sets the general level and TC2 tunes how abruptly wheelspin is cut once it crosses the threshold. Higher = a smoother/more progressive cut.

    If you increase
    More TC2 = a smoother, more progressive traction cut (more manageable in the wet/low grip).
    If you decrease
    Less TC2 = a sharper, more direct cut: more reactive, with less safety net.
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