F1 25 (F1 25) setups
Learn how to dial in your car in F1 25: what every setup parameter does, what changes when you raise or lower it, and where F1 25 stores its setups. All reconstructed 1:1 against the real in-game editor, so you stop copying setups you don't understand.
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Where setups are stored
F1 25 lets you save named setups from the garage screen itself (an in-game feature widely documented by community guides). No public source was found confirming an exportable on-disk file format: the verified way to share a community setup is to copy the values by hand from dedicated hubs like F1Laps.
What each parameter does
The 20 settings you can tune in F1 25, with what each one does and the effect of raising or lowering it.
Ranges flagged as estimated are inferred from the car's physics when the editor doesn't show the slider limit; the rest come from verified in-game captures.
Tyres
Front-left tyre pressure (FL)
Range: 20 – 32 psiEstimated rangeCold pressure for the front-left corner, PSI confirmed by the official struct (m_frontLeftTyrePressure). Community-recommended range: 22.5-29.5 PSI. F1 25 models all 4 corners separately, unlike most sims in this catalogue.
- If you increase ↑
- Sharper response but the tyre centre runs hotter.
- If you decrease ↓
- More contact patch and mechanical grip, but sidewall temperatures rise.
Front-right tyre pressure (FR)
Range: 20 – 32 psiEstimated rangeCold pressure for the front-right corner (m_frontRightTyrePressure). Same source and range as the left; adjusted separately because on circuits with predominantly one-direction corners (e.g. Baku, Singapore) the corners load differently.
- If you increase ↑
- Sharper response but the tyre centre runs hotter.
- If you decrease ↓
- More contact patch and mechanical grip, but sidewall temperatures rise.
Rear-left tyre pressure (RL)
Range: 18 – 30 psiEstimated rangeCold pressure for the rear-left corner (m_rearLeftTyrePressure). Community-recommended range: 20.5-26.5 PSI, lower than the front.
- If you increase ↑
- Twitchier rear with less grip; can step out on power.
- If you decrease ↓
- More traction and rear stability, until pressure drops so low it overheats.
Rear-right tyre pressure (RR)
Range: 18 – 30 psiEstimated rangeCold pressure for the rear-right corner (m_rearRightTyrePressure). Same source and range as the left.
- If you increase ↑
- Twitchier rear with less grip; can step out on power.
- If you decrease ↓
- More traction and rear stability, until pressure drops so low it overheats.
Alignment
Front camber
Range: -3.5 – -2.5 °Estimated rangeFront wheel lean seen from the front, range -3.50° to -2.50° (source: community guide; degrees unit inferred by convention, not confirmed by an explicit label in EA's official PDF — medium confidence). Published F1 25 example: -3.50°.
- If you increase ↑
- Toward -2.50° (less negative): more straight-line grip and less wear/heat, with less lateral cornering grip.
- If you decrease ↓
- Toward -3.50° (more negative): more lateral cornering grip, at the cost of more heat and inner-edge wear.
Rear camber
Range: -2.2 – -0.7 °Estimated rangeRear axle camber, range -2.20° to -0.70° (source: community guide; same medium-confidence unit note as the front). Published F1 25 example: -2.00°.
- If you increase ↑
- Toward -0.70° (less negative): more straight-line traction, with the rear slightly less planted in corners.
- If you decrease ↓
- Toward -2.20° (more negative): the rear stays more planted when loaded, costing a touch of pure traction.
Front toe
Range: 0 – 0.5 °Estimated rangeWhere the front wheels point seen from above, range 0.00° to 0.50° (source: community guide; only toe-in is modelled, F1 25 doesn't expose negative toe-out in the documented range). Published F1 25 example: 0.00° toe-out at the low end of the range.
- If you increase ↑
- More toe-in gives more straight-line and braking stability, with a slightly lazier corner entry.
- If you decrease ↓
- Less toe-in sharpens corner entry, with slightly less straight-line stability.
Rear toe
Range: 0 – 0.5 °Estimated rangeRear axle toe, same 0.00° to 0.50° range as the front. Published F1 25 example: 0.10° toe-in.
- If you increase ↑
- More toe-in stabilises the rear on straights and under braking, costing a touch of top speed.
- If you decrease ↓
- Less toe-in frees the rear and sharpens rotation, with less straight-line stability.
Suspension & mechanical grip
Front suspension (stiffness)
Range: 1 – 41Estimated rangeFront spring stiffness on a 'Soft 1 – Firm 41' scale (source: community guide; no physical unit documented by EA). Stiffer = sharper response, softer = more mechanical grip over uneven surfaces.
- If you increase ↑
- Stiffer: sharper response and less body movement, with less grip over bumps.
- If you decrease ↓
- Softer: more mechanical grip and better over uneven surfaces, with more body movement.
Rear suspension (stiffness)
Range: 1 – 41Estimated rangeRear spring stiffness, same scale as the front. The community usually runs the rear a touch softer than the front to favour exit traction.
- If you increase ↑
- Stiffer rear: more rotation and response, with less traction over uneven surfaces.
- If you decrease ↓
- Softer rear: more traction and mechanical grip, with more body movement.
Front anti-roll bar
Range: 1 – 21Estimated rangeFront axle roll resistance, 'Soft 1 – Firm 21' scale (source: community guide). Stiffer transfers more load to that axle's outside tyre.
- If you increase ↑
- Stiffer front: a more responsive axle, with less relative front grip.
- If you decrease ↓
- Softer front: more front mechanical grip, less responsive.
Rear anti-roll bar
Range: 1 – 21Estimated rangeRear axle roll resistance, same 1-21 scale as the front. Along with the front it sets the car's stiffness balance.
- If you increase ↑
- Stiffer rear: a more responsive rear axle, with less relative rear grip.
- If you decrease ↓
- Softer rear: more rear mechanical grip, less responsive.
Front ride height
Range: 10 – 40Estimated rangeFront floor-to-ground distance, abstract 10-40 scale (source: community guide; NOT confirmed to be real millimetres — the research behind this PR flagged this as an explicit blocker, with no real game install available to read the UI label). A published F1 25 example uses a front height of 20 with a rear of 45 as a baseline.
- If you increase ↑
- Raising gives more travel and less bottoming risk, costing some aero load.
- If you decrease ↓
- Lowering increases ground-effect aero load and lowers the centre of gravity, risking grounding out.
Rear ride height
Range: 40 – 100Estimated rangeRear ride height, abstract 40-100 scale (a genuinely different range from the front, confirmed by the same community guide). Along with the front it sets the floor's 'rake', key to a modern F1 car's ground effect. NOT confirmed to be real millimetres (same blocker as front height).
- If you increase ↑
- Raising the rear can cut ground-effect aero load if pushed past the optimal point.
- If you decrease ↓
- Lowering the rear improves ground effect but lowers the rear roll centre, risking grounding out under heavy braking.
Aerodynamics
Front wing
Range: 0 – 50Estimated rangeFront wing angle on an abstract 0-50 scale (no physical unit documented by EA; confirmed as a 0-50 scale by community guides, not the official PDF). Higher = more front aero load, more cornering grip at the cost of top speed and more drag.
- If you increase ↑
- More front load and cornering grip, with more drag and less top speed on straights.
- If you decrease ↓
- Less drag and more top speed, with less front cornering grip.
Rear wing
Range: 0 – 50Estimated rangeRear wing angle on the same abstract 0-50 scale as the front. Together with the front wing it sets the car's aero balance (source: community guides, scale not confirmed by EA).
- If you increase ↑
- More rear load and stability in fast corners, with more drag.
- If you decrease ↓
- More straight-line top speed, with a twitchier rear in fast corners.
Brakes
Brake pressure
Range: 80 – 100 %Estimated rangeMultiplier for total braking power, 80-100% range (source: community guide; the F1 community almost always runs 100%, except drivers without ABS assist who lower it a touch for finer modulation).
- If you increase ↑
- More pressure: shorter, harder braking, with more lock-up risk if the rest of the setup doesn't match.
- If you decrease ↓
- Less pressure reduces lock-up (useful without ABS assist) but costs total braking power.
Brake bias (front)
Range: 50 – 70 %Estimated rangePercentage of braking sent to the front axle, 50-70% range (source: community guide). The F1 25 community typically runs 54-58% in heavy braking zones and a bit less (52-53%) in fast, light-braking corners.
- If you increase ↑
- More forward helps if the rear gets unstable or the rears lock under braking/corner entry.
- If you decrease ↓
- More rearward helps if the fronts lock during braking and corner entry, and makes it easier to turn under brakes.
Differential
Differential on-throttle
Range: 10 – 100 %Estimated rangeHow much the differential locks under acceleration, 10% (unlocked) to 100% (locked) range (source: community guide). Typical published F1 25 values: 55-75% depending on track and preference.
- If you increase ↑
- More lock: a more stable rear on power, with more exit understeer and a snappier car.
- If you decrease ↓
- Less lock: the car rotates more and the inside wheel spins sooner, with less pure exit traction.
Differential off-throttle
Range: 10 – 100 %Estimated rangeHow much the differential locks on lift-off, same 10-100% range as on-throttle. Typical published values: 30-60% depending on track.
- If you increase ↑
- More lift-off lock: a more stable rear on throttle lift at corner entry.
- If you decrease ↓
- Less lift-off lock: the car turns in more easily on lift, especially in tight corners.
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