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Patagonia Sim Racing · Free diagnosis

Assetto Corsa Rally: no traction on corner exit — what to change

What it feels like

On exit the driven wheels spin and the car won't hook up: you lose time down the next straight.

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Why it happens and what we're after

Poor traction: lower the rear power ramp (more lock = send torque to both wheels), soften the rear spring so it follows the ground, and add some TC on loose surfaces.

What to change, exactly

Ranges, steps and defaults are the REAL ones for this sim. The amount is expressed in the game's own unit so you can apply it without converting anything.

Parameters flagged as “estimated range” do not come from a verified in-game capture: the direction of the change is right, the exact magnitude may differ on your car.

  1. 1.Rear power ramp

    Lower ↓ by 10 °2 slider stepsestimated range

    Range: 20 – 90 ° · Default: 55 °

    Acceleration-ramp angle of the REAR LSD. Lower angle = more lock on power = more exit traction and stability, but tends to understeer on throttle; higher angle = more exit rotation.

    What changes when you move it this way

    Lowering the angle = more rear lock; more exit traction and stability, some throttle understeer.

    This adjustment does not apply to front-wheel-drive cars (the differential acts on the driven axle).

  2. 2.Rear spring rate

    Lower ↓ by 1500 N/m3 slider stepsestimated range

    Range: 15000 – 65000 N/m · Default: 21000 N/m

    Rear spring stiffness, in N/m. On gravel it's usually set even with or slightly softer than the front for traction and so the rear follows the ground under power.

    What changes when you move it this way

    Softer rear = the rear follows the terrain and gains traction on gravel/snow, losing some body control.

  3. 3.Traction control

    Raise ↑ by 11 slider stepestimated range

    Range: 1 – 3 · Default: 1

    Traction-control map (modern cars only; adjustable in-game). The i20 Balanced preset is on 1. Higher maps limit wheelspin more on throttle (safe in the wet/snow), but cut raw acceleration.

    What changes when you move it this way

    Higher map = safer in the wet/snow or low grip, but limits acceleration.

How to apply it without losing your afternoon

  1. 01Change ONE thing at a time and run three clean laps before judging. Two changes at once and you no longer know which one worked.
  2. 02Start with the first parameter on the list: they are in the order the engine applies them, from the one with most authority to the fine tuning.
  3. 03If the change goes the right way but falls short, repeat the same step again before touching another parameter.
  4. 04If it gets worse, put it back. A setup you don't understand is slower than a baseline you do.

Where this sim stores its setups

Assetto Corsa Rally saves setups locally with custom names (e.g. 'i20 N Gravel Soft'). As of June 2026 there is no verified native import/export by file: the community shares them via forums (OverTake.gg) by describing the values. The on-disk location is not officially documented.

Setup pack

If you'd rather skip the trial and error, the AC Rally pack ships ready-made baselines with every value explained, as PDF and JSON. One-time payment, instant download.

Buy the pack — US$14.99

Want the exact values, not just the direction?

The generator takes your car, your track, the weather, grip and fuel, and returns the full setup with the reasoning behind every number. Free to start.

Car classes covered in this sim: Group 2 · Group 4 · Group B · Group A · WRC (clásico) · F2 Kit Car · Rally2 · Rally4

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If that wasn't it

Symptoms get confused with each other: what feels like poor traction is very often oversteer on throttle. These are the other diagnoses for this sim.

The same problem in other sims

Same symptom, different parameters: each game exposes different sliders, with other units and other ranges.