Assetto Corsa Rally: no traction on corner exit — what to change
What it feels like
On exit the driven wheels spin and the car won't hook up: you lose time down the next straight.
Ready-made AC Rally setups with every value explained — PDF + JSON, one-time payment.
Buy the pack — US$14.99Why it happens and what we're after
Poor traction: lower the rear power ramp (more lock = send torque to both wheels), soften the rear spring so it follows the ground, and add some TC on loose surfaces.
What to change, exactly
Ranges, steps and defaults are the REAL ones for this sim. The amount is expressed in the game's own unit so you can apply it without converting anything.
Parameters flagged as “estimated range” do not come from a verified in-game capture: the direction of the change is right, the exact magnitude may differ on your car.
1.Rear power ramp
Lower ↓ by 10 °2 slider stepsestimated rangeRange: 20 – 90 ° · Default: 55 °
Acceleration-ramp angle of the REAR LSD. Lower angle = more lock on power = more exit traction and stability, but tends to understeer on throttle; higher angle = more exit rotation.
What changes when you move it this way
Lowering the angle = more rear lock; more exit traction and stability, some throttle understeer.
This adjustment does not apply to front-wheel-drive cars (the differential acts on the driven axle).
2.Rear spring rate
Lower ↓ by 1500 N/m3 slider stepsestimated rangeRange: 15000 – 65000 N/m · Default: 21000 N/m
Rear spring stiffness, in N/m. On gravel it's usually set even with or slightly softer than the front for traction and so the rear follows the ground under power.
What changes when you move it this way
Softer rear = the rear follows the terrain and gains traction on gravel/snow, losing some body control.
3.Traction control
Raise ↑ by 11 slider stepestimated rangeRange: 1 – 3 · Default: 1
Traction-control map (modern cars only; adjustable in-game). The i20 Balanced preset is on 1. Higher maps limit wheelspin more on throttle (safe in the wet/snow), but cut raw acceleration.
What changes when you move it this way
Higher map = safer in the wet/snow or low grip, but limits acceleration.
How to apply it without losing your afternoon
- 01Change ONE thing at a time and run three clean laps before judging. Two changes at once and you no longer know which one worked.
- 02Start with the first parameter on the list: they are in the order the engine applies them, from the one with most authority to the fine tuning.
- 03If the change goes the right way but falls short, repeat the same step again before touching another parameter.
- 04If it gets worse, put it back. A setup you don't understand is slower than a baseline you do.
Where this sim stores its setups
Assetto Corsa Rally saves setups locally with custom names (e.g. 'i20 N Gravel Soft'). As of June 2026 there is no verified native import/export by file: the community shares them via forums (OverTake.gg) by describing the values. The on-disk location is not officially documented.
If you'd rather skip the trial and error, the AC Rally pack ships ready-made baselines with every value explained, as PDF and JSON. One-time payment, instant download.
Buy the pack — US$14.99Want the exact values, not just the direction?
The generator takes your car, your track, the weather, grip and fuel, and returns the full setup with the reasoning behind every number. Free to start.
Car classes covered in this sim: Group 2 · Group 4 · Group B · Group A · WRC (clásico) · F2 Kit Car · Rally2 · Rally4
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If that wasn't it
Symptoms get confused with each other: what feels like poor traction is very often oversteer on throttle. These are the other diagnoses for this sim.
- Understeer on corner entryYou turn in and the car keeps going straight: it washes wide before the apex.
- Mid-corner understeerMid-corner, at steady speed, the car refuses to hold the line and you have to unwind the wheel.
- Understeer on corner exitAs you get on the throttle the car pushes wide and runs out of road on exit.
- Oversteer on corner entryAs you release the brake and turn in, the rear steps out and the car rotates too much before the apex.
- Mid-corner oversteerMid-corner the rear keeps sliding on its own and you are correcting with the wheel the whole way through.
- Snap oversteer on throttleYou get on the power on exit and the rear snaps sideways: spin, or a big correction.
- Unstable under brakingBraking hard in a straight line the car moves around, the rear tries to come round or you lock up.
- Tyres overheatingGrip falls off after two or three laps and temperature or pressure climbs past the window.
- Tyres not coming up to temperatureThe first laps the car slides everywhere and the tyres take forever to switch on.
- Car bottoming outOver fast sections or compressions the floor hits the track, the car bounces and you lose grip exactly there.
- Unstable over kerbsTouch a kerb and the car jumps, gets unsettled, and you end up avoiding kerbs to keep it.
The same problem in other sims
Same symptom, different parameters: each game exposes different sliders, with other units and other ranges.