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Patagonia Sim Racing · Free diagnosis

Assetto Corsa: no traction on corner exit — what to change

What it feels like

On exit the driven wheels spin and the car won't hook up: you lose time down the next straight.

Why it happens and what we're after

Poor traction: soften the rear bar so the wheels follow the road better, and add some TC and rear toe-in.

What to change, exactly

Ranges, steps and defaults are the REAL ones for this sim. The amount is expressed in the game's own unit so you can apply it without converting anything.

Parameters flagged as “estimated range” do not come from a verified in-game capture: the direction of the change is right, the exact magnitude may differ on your car.

  1. 1.Rear anti-roll bar

    Lower ↓ by 11 slider stepestimated range

    Range: 0 – 10 · Default: 4

    Rear axle roll resistance. Stiffer = sharper rear and less rear grip. (estimated scale, no documented physical unit)

    What changes when you move it this way

    Softer rear = more traction and rear stability; fixes oversteer.

  2. 2.Traction control (TC)

    Raise ↑ by 11 slider stepestimated range

    Range: 0 – 10 · Default: 0

    How much it cuts power to stop wheelspin on throttle. Higher = intervenes earlier. Real only on the cars with factory TC (GT3/GT2/hypercars/some modern road cars in this batch); the classic GP and 1967-1990 touring cars have no real-world TC. (estimated 0-10 scale, not verified against each car's editor)

    What changes when you move it this way

    More TC = safer in the wet or low grip, but limits acceleration in the dry.

  3. 3.Rear toe

    Raise ↑ by 0.01 °1 slider stepestimated range

    Range: -0.10 – 0.40 ° · Default: 0.10 °

    Rear axle toe. More toe-in (positive) = more rear stability. Same on-screen reading ambiguity note as front toe (see above). (estimated range)

    What changes when you move it this way

    More toe-in greatly stabilises the rear on power, costing a touch of top speed.

How to apply it without losing your afternoon

  1. 01Change ONE thing at a time and run three clean laps before judging. Two changes at once and you no longer know which one worked.
  2. 02Start with the first parameter on the list: they are in the order the engine applies them, from the one with most authority to the fine tuning.
  3. 03If the change goes the right way but falls short, repeat the same step again before touching another parameter.
  4. 04If it gets worse, put it back. A setup you don't understand is slower than a baseline you do.

Where this sim stores its setups

Assetto Corsa stores setups as .ini files in Documents\Assetto Corsa\setups\<car>\<track>\ (one folder per car and track). You can drop the .ini there and load it from the in-game garage screen (source: OverTake.gg and Steam Community threads citing this same path).

Want the exact values, not just the direction?

The generator takes your car, your track, the weather, grip and fuel, and returns the full setup with the reasoning behind every number. Free to start.

Car classes covered in this sim: GT3 · GT2 · Touring / Historic · Classic GP · Open-wheel / Trackday · Hypercar · Sport / Road

Free to start: you only need an account, no card.

If that wasn't it

Symptoms get confused with each other: what feels like poor traction is very often oversteer on throttle. These are the other diagnoses for this sim.

The same problem in other sims

Same symptom, different parameters: each game exposes different sliders, with other units and other ranges.