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Patagonia Sim Racing · Free diagnosis

rFactor 2: car bottoming out — what to change

What it feels like

Over fast sections or compressions the floor hits the track, the car bounces and you lose grip exactly there.

Why it happens and what we're after

The car bounces / bottoms out: raise the reference ride height to give travel so the floor doesn't hit the track.

What to change, exactly

Ranges, steps and defaults are the REAL ones for this sim. The amount is expressed in the game's own unit so you can apply it without converting anything.

Parameters flagged as “estimated range” do not come from a verified in-game capture: the direction of the change is right, the exact magnitude may differ on your car.

  1. 1.Front ride height

    Raise ↑ by 3 mm3 slider stepsestimated range

    Range: 25 – 90 mm · Default: 45 mm

    Front axle reference height. NOTE: in rFactor 2 this value is the physics model's INNER SUSPENSION PIVOT reference point, not the real floor-to-ground distance (motorlaps.com). It still works to compare 'higher/lower' between setups, but don't read it as the exact physical floor height. Lower = more aero load. (concept confirmed with caveat, range estimated)

    What changes when you move it this way

    Raising gives more travel for kerbs/bumps and less bottoming, costing some aero grip.

  2. 2.Rear ride height

    Raise ↑ by 3 mm3 slider stepsestimated range

    Range: 30 – 100 mm · Default: 55 mm

    Same caveat as the front: it's the suspension inner-pivot reference point, not real ground clearance. With the front it sets the rake that loads the diffuser. (concept confirmed with caveat, range estimated)

    What changes when you move it this way

    Raising the rear adds rake: more aero load and rotation, until it gets unstable if overdone.

How to apply it without losing your afternoon

  1. 01Change ONE thing at a time and run three clean laps before judging. Two changes at once and you no longer know which one worked.
  2. 02Start with the first parameter on the list: they are in the order the engine applies them, from the one with most authority to the fine tuning.
  3. 03If the change goes the right way but falls short, repeat the same step again before touching another parameter.
  4. 04If it gets worse, put it back. A setup you don't understand is slower than a baseline you do.

Where this sim stores its setups

rFactor 2 stores setups as .svm files in [Steam]\steamapps\common\rFactor 2\UserData\<your_name>\Settings\<track>\ (one folder per circuit). To import a community setup you drop the .svm into the matching track folder and load it from the garage screen. Le Mans Ultimate (same developer) inherits this exact file system. (folder structure by analogy with LMU; not verified against a real rFactor 2 install in this session)

Want the exact values, not just the direction?

The generator takes your car, your track, the weather, grip and fuel, and returns the full setup with the reasoning behind every number. Free to start.

Car classes covered in this sim: GT3

Free to start: you only need an account, no card.

If that wasn't it

Symptoms get confused with each other: what feels like poor traction is very often oversteer on throttle. These are the other diagnoses for this sim.

The same problem in other sims

Same symptom, different parameters: each game exposes different sliders, with other units and other ranges.