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Patagonia Sim Racing · Free diagnosis

Le Mans Ultimate: unstable over kerbs — what to change

What it feels like

Touch a kerb and the car jumps, gets unsettled, and you end up avoiding kerbs to keep it.

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Why it happens and what we're after

Unstable over kerbs: soften the bars, lower the FAST damper compression (the channel that acts on kerbs and sharp bumps) and raise ride height a touch so the car absorbs the kerb instead of jumping.

What to change, exactly

Ranges, steps and defaults are the REAL ones for this sim. The amount is expressed in the game's own unit so you can apply it without converting anything.

Parameters flagged as “estimated range” do not come from a verified in-game capture: the direction of the change is right, the exact magnitude may differ on your car.

  1. 1.Front anti-roll bar

    Lower ↓ by 11 slider stepestimated range

    Range: 1 – 11 · Default: 4

    Front axle roll resistance (P1-P11 scale). The main tool to balance the car without touching springs. Stiffer = less relative front grip. (estimated range)

    What changes when you move it this way

    Softer front = more front grip and rotation; fixes understeer.

  2. 2.Rear anti-roll bar

    Lower ↓ by 11 slider stepestimated range

    Range: 1 – 11 · Default: 2

    Rear axle roll resistance (P1-P11 scale). Stiffer = sharper rear and less rear grip. (estimated range)

    What changes when you move it this way

    Softer rear = more traction and rear stability; fixes oversteer.

  3. 3.Front fast bump

    Lower ↓ by 22 slider stepsestimated range

    Range: 0 – 25 · Default: 4

    Front damper resistance to HIGH-speed compression (kerbs and sharp bumps). In LMGT3 shown as 'B##'. (estimated range)

    What changes when you move it this way

    Less fast bump = better kerb/bump absorption, keeping the wheel on the road.

  4. 4.Rear fast bump

    Lower ↓ by 22 slider stepsestimated range

    Range: 0 – 25 · Default: 7

    Rear damper resistance to HIGH-speed compression (kerbs/bumps). In LMGT3 shown as 'B##'. (estimated range)

    What changes when you move it this way

    Less rear fast bump = better kerb absorption, keeping traction.

  5. 5.Front ride height

    Raise ↑ by 0.2 cm2 slider stepsestimated range

    Range: 3.0 – 9.0 cm · Default: 4.2 cm

    Static front floor height (cm, no fuel). Critical due to aero sensitivity. With the rear it sets the rake. (estimated range)

    What changes when you move it this way

    Raising gives travel for kerbs/bumps and less bottoming, costing downforce and efficiency.

How to apply it without losing your afternoon

  1. 01Change ONE thing at a time and run three clean laps before judging. Two changes at once and you no longer know which one worked.
  2. 02Start with the first parameter on the list: they are in the order the engine applies them, from the one with most authority to the fine tuning.
  3. 03If the change goes the right way but falls short, repeat the same step again before touching another parameter.
  4. 04If it gets worse, put it back. A setup you don't understand is slower than a baseline you do.

Where this sim stores its setups

LMU stores setups as .svm files in [Steam]\steamapps\common\Le Mans Ultimate\UserData\player\Settings\<track>\ (one folder per circuit). To import a community setup you drop the .svm into the matching track folder and load it from the Setup Area screen. It inherits the rFactor 2 system.

Setup pack

If you'd rather skip the trial and error, the LMU pack ships ready-made baselines with every value explained, as PDF and JSON. One-time payment, instant download.

Buy the pack — US$7.99

Want the exact values, not just the direction?

The generator takes your car, your track, the weather, grip and fuel, and returns the full setup with the reasoning behind every number. Free to start.

Car classes covered in this sim: Hypercar · LMGT3 · LMP2 · LMP3 · GTE

Free to start: you only need an account, no card.

If that wasn't it

Symptoms get confused with each other: what feels like poor traction is very often oversteer on throttle. These are the other diagnoses for this sim.

The same problem in other sims

Same symptom, different parameters: each game exposes different sliders, with other units and other ranges.