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Patagonia Sim Racing · Free diagnosis

Automobilista 2: tyres overheating — what to change

What it feels like

Grip falls off after two or three laps and temperature or pressure climbs past the window.

Why it happens and what we're after

Overheating tyres: lower pressures to reduce core temperature and reduce camber slightly to spread the heat.

What to change, exactly

Ranges, steps and defaults are the REAL ones for this sim. The amount is expressed in the game's own unit so you can apply it without converting anything.

Parameters flagged as “estimated range” do not come from a verified in-game capture: the direction of the change is right, the exact magnitude may differ on your car.

  1. 1.Front tyre pressure

    Lower ↓ by 0.30 bar6 slider stepsestimated range

    Range: 1.20 – 2.40 bar · Default: 1.80 bar

    Cold front tyre pressure (bar). AMS2 switches this to PSI if the game's global unit setting is Imperial — this assumes Metric. (unit confirmed, range estimated)

    What changes when you move it this way

    More contact patch and mechanical grip, but vaguer response and risk of overheating from flex.

  2. 2.Rear tyre pressure

    Lower ↓ by 0.30 bar6 slider stepsestimated range

    Range: 1.20 – 2.40 bar · Default: 1.75 bar

    Same as front but on the rear axle: affects traction and rear stability. (unit confirmed, range estimated)

    What changes when you move it this way

    More traction and rear stability, until pressure drops so low it overheats.

  3. 3.Front camber

    Raise ↑ by 0.1 °1 slider stepestimated range

    Range: -4.5 – -1.0 ° · Default: -3.0 °

    Wheel lean seen from the front. More negative = more cornering grip, less under braking/straights. (unit confirmed, range estimated)

    What changes when you move it this way

    Toward 0 (less negative) improves braking and even wear, but lowers grip while loaded.

  4. 4.Rear camber

    Raise ↑ by 0.1 °1 slider stepestimated range

    Range: -4.0 – -0.5 ° · Default: -2.6 °

    Rear axle camber: controls how much lateral grip the rear has in corners. (unit confirmed, range estimated)

    What changes when you move it this way

    Toward 0 improves straight-line traction but the rear grips less laterally.

How to apply it without losing your afternoon

  1. 01Change ONE thing at a time and run three clean laps before judging. Two changes at once and you no longer know which one worked.
  2. 02Start with the first parameter on the list: they are in the order the engine applies them, from the one with most authority to the fine tuning.
  3. 03If the change goes the right way but falls short, repeat the same step again before touching another parameter.
  4. 04If it gets worse, put it back. A setup you don't understand is slower than a baseline you do.

Where this sim stores its setups

AMS2 lets you save/load named setups from the garage screen itself (an in-game feature widely documented by the community). The EXACT on-disk file/folder structure could not be verified against a specific public source in this session (unlike ACC/iRacing/rFactor2 in this catalogue, which do have a concrete source) — the verified way to share a community setup is to enter the values by hand in the game's editor.

Want the exact values, not just the direction?

The generator takes your car, your track, the weather, grip and fuel, and returns the full setup with the reasoning behind every number. Free to start.

Car classes covered in this sim: GT3 · GT4 · Cup · Formula · Caterham · Touring · Supercar

Free to start: you only need an account, no card.

If that wasn't it

Symptoms get confused with each other: what feels like poor traction is very often oversteer on throttle. These are the other diagnoses for this sim.

The same problem in other sims

Same symptom, different parameters: each game exposes different sliders, with other units and other ranges.